
Game Careerz 90 Day Plan 2-hour sprints for teens
The 2-Hour Weekly Career Sprint
One session/week that turns “interest” into proof.
Timer on.
Document everything.
Sprint structure (120 minutes)
- 20 min — Choose one task + set “done”
- 60 min — Deep work (no phone)
- 20 min — Document proof (screenshots/notes/link)
- 20 min — Share + pick next step
Documentation checklist:
☐ What I did
☐ What I learned
☐ What I’ll do next
☐ Proof (link/image to sample of your work)
Task bank (pick 1 per sprint)
☐ Write 3 bug reports (QA)
☐ 1-page mechanic doc (Design)
☐ Sketch level + progression notes
☐ UI menu redesign + rationale
☐ Short quest w/ choices + consequences
☐ Style study (asset) + reflection
☐ 3–5 sec animation loop (rough)
☐ Mini project plan (tasks/timeline/risks)
☐ Community rules + 3 events
☐ 5 mod responses to tough scenarios
☐ Launch post + 3 clip ideas
☐ Create “role research” sheet from 1 job post
☐ Write a postmortem: what worked/failed
☐ Build a tiny prototype (any tool)
☐ Record a 60-sec “what I made” walkthrough
☐ Update portfolio page (1 artifact)
☐ Identify 3 skills to learn next
☐ Find 3 role models + what they built
☐ One tutorial + summarize learnings
☐ Improve last week’s artifact (iteration)
Parent Tip: “Sprint first, play after.”
Not punishment; a predictable system.
Gaming + Career + Motivation Bridge
For more tips visit our Game Careerz Resource Page or follow me on linkedIn.
Read More… Top 10 Game Dev Posts For Breaking Into The Gaming Industry.
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